CV
Senior Unity Technical Artist / Graphics Programmer π LinkedIn
Hello, Iβm Vladimir Kurkin. Iβm a game developer with more than 10 years of experience in professional games industry. From Technical Art to Graphics Programming to Indie Development. I donβt claim to know everything there is gamedev related, but I can certainly share some knowledge.
π§Ύ Summary
Experienced Unity Technical Artist with a strong focus on shader programming, render pipeline optimization, RnD, and tool development. Skilled in building scalable, artist-friendly solutions within Unity, including editor extensions, procedural animation systems, and graphics optimization workflows. Proven ability to bridge technical and creative needs, with a solid secondary foundation in graphics programming and rendering techniques.
πΌ Work Experience
Freelance / Personal Projects
Graphics Programmer / Technical Artist / Solo Developer Sep 2023 β Present | Tbilisi, Georgia
- Provided freelance tech art and profiling support for Ricochet Squad:
- Rewrote shader library for GPU performance and maintainability.
- Delivered in-depth profiling and render pass analysis.
- Developed game prototypes with custom tools and rendering setups.
- Developed custom 3D Engines using C++ (D3D11/OpenGL)
- CEO and Founder at Lachuga Technologies
OneUp Games
Main Project: Urban Heat
Senior Technical Artist Oct 2022 β Sep 2023 | Tbilisi, Georgia
- Built and maintained Render subsystems and internal tech art tools
- Worked closely with art and engineering to support visuals
- Developed procedural animation tools, visual debugging utilities, and GPU-side optimizations
- Specialized in performance profiling, material systems, and lighting workflows
Game Insight
Main Project: Guns of Boom
Lead Technical Artist Nov 2021 β Jun 2022 | Moscow, Russia
- Led a small team of Technical Artists to support Unity-based game production.
- Owned pipeline automation, technical shaders, and level editor tools.
- Improved team workflows through tool creation and asset validation systems.
Technical Artist Nov 2017 β Sep 2020 | Moscow, Russia
- Created custom Unity Editor tools, importers, and validation scripts.
- Contributed to ECS-based gameplay systems and low-level optimizations.
- Maintained runtime and editor tooling for efficient asset integration.
Junior Technical Artist Nov 2016 β Nov 2017 | Moscow, Russia
- Developed Python/C# automation scripts and Unity editor extensions.
- Supported art team with shaders and prefab workflows.
Independent Game Developer
Solo Developer Apr 2013 β Nov 2016
- Designed and developed several Unity prototypes and small-scale indie titles.
- Handled full development cycle: game mechanics, tools, shaders, and builds.
- Built gameplay-specific technical systems and artist tooling for rapid iteration.
π§ Skills
Primary Expertise:
- Graphics and Technical Art RnD
- Shader Programming (HLSL, GLSL, ShaderLab)
- Render Pipeline Optimization (SRP, Built-in, URP)
- Unity Editor Scripting
- Technical Animation Systems (procedural rigs, runtime control)
- Tooling for Artists and Level Designers
- Performance Profiling (GPU/CPU frame debugging, memory tracking)
- Game Prototyping
Languages
- Russian - Native
- English - B2